Post by Jez Cuthbert on Jun 16, 2007 22:27:51 GMT
Jez tried to pause, failed, and crashed into the wall. To look on the bright side, it had helped him to stop. Only a fraction of a second too late - it was the wall looming ahead that had made him want to stop in the first place. Rubbing his nose to ascertain that he hadn't prompted a nosebleed, Jez looked to his left, then to his right. Which way had Humph (as Jez had code-named him) gone? The corridor he had been pursuing Humph down had just become a T-junction and straight ahead, there had been the wall. Jez was lacking more than a backwards gear - he was lacking brakes. Problematic.
But working out which way Humph had gone was not problematic. It was just a matter of luck. Chance. And a bit of human predictability. Jez sifted through his memory recall. Left, right, right, right, left. He sprinted along the right fork, his hand slipping into his trouser pocket instinctively to check that his confiscated and retrieved (Filch wasn't going to be an obstacle to Jez Cuthbert) pair of artefacts were still there. They were. All was well. All was great. There were two people ahead of him - one Humph, one an idle bystander. All was fantastic.
Jez hadn't made it onto the Gryffindor Quidditch Team. He'd been considered too 'unstable'. Not on his broom though - it was just that the captain didn't like him. He could try out again now that they'd moved on, but he himself had moved on to bigger and better things. He had a reputation to maintain. But Jez' physique was strong enough for him to make a credible Quidditch player, and that showed when he was in pursuit of a target (in this case Humph). Fueled by sheer determination, he had soon regained all the ground that he had lost recovering from his encounter with the wall, and collided deliberately with the no-longer idle bystander. He pressed one of the small blocks of marble that he'd had in his pocket into the boy's hand, overtaking Humph a moment after.
"Don't drop it, whatever you do." he warned the other boy urgently, and trusting that he would do as he was told, tapped his own marble block with his wand. It shook violently in his hands as a blue light shot out of it and headed for the other block. He gripped onto it tightly, knowing that he musn't let go. That could cause problems. The blue pulse returned the other way, passing through Humph's head and then disappearing into Jez' block for good. Jez pocketed his piece of marble, and looked at the now very disorientated speciman in front of them. Humph looked back without any trace of recognition.
"Get lost, did you?" Jez asked. He received a confused nod in return. Satisfied, Jez walked over to the bystander he had burdened with the other block, and the guilt of participation. "Before you ask, he'll be fine. I don't want to get you in trouble... and he'll remember your face and blame you if we're still here in 30 seconds. My advice is... run! This direction is best." With that, Jez sprinted off down the corridor, hoping that the guy would have the sense to follow him on this occasion. He wasn't interested in another personal vendetta at present.
But working out which way Humph had gone was not problematic. It was just a matter of luck. Chance. And a bit of human predictability. Jez sifted through his memory recall. Left, right, right, right, left. He sprinted along the right fork, his hand slipping into his trouser pocket instinctively to check that his confiscated and retrieved (Filch wasn't going to be an obstacle to Jez Cuthbert) pair of artefacts were still there. They were. All was well. All was great. There were two people ahead of him - one Humph, one an idle bystander. All was fantastic.
Jez hadn't made it onto the Gryffindor Quidditch Team. He'd been considered too 'unstable'. Not on his broom though - it was just that the captain didn't like him. He could try out again now that they'd moved on, but he himself had moved on to bigger and better things. He had a reputation to maintain. But Jez' physique was strong enough for him to make a credible Quidditch player, and that showed when he was in pursuit of a target (in this case Humph). Fueled by sheer determination, he had soon regained all the ground that he had lost recovering from his encounter with the wall, and collided deliberately with the no-longer idle bystander. He pressed one of the small blocks of marble that he'd had in his pocket into the boy's hand, overtaking Humph a moment after.
"Don't drop it, whatever you do." he warned the other boy urgently, and trusting that he would do as he was told, tapped his own marble block with his wand. It shook violently in his hands as a blue light shot out of it and headed for the other block. He gripped onto it tightly, knowing that he musn't let go. That could cause problems. The blue pulse returned the other way, passing through Humph's head and then disappearing into Jez' block for good. Jez pocketed his piece of marble, and looked at the now very disorientated speciman in front of them. Humph looked back without any trace of recognition.
"Get lost, did you?" Jez asked. He received a confused nod in return. Satisfied, Jez walked over to the bystander he had burdened with the other block, and the guilt of participation. "Before you ask, he'll be fine. I don't want to get you in trouble... and he'll remember your face and blame you if we're still here in 30 seconds. My advice is... run! This direction is best." With that, Jez sprinted off down the corridor, hoping that the guy would have the sense to follow him on this occasion. He wasn't interested in another personal vendetta at present.