Post by Ivy Tunstall on May 17, 2009 14:35:35 GMT
Hi everyone! I'm here primarily to unveil three new Quidditch moves that a lot of work has gone into thinking up. They are the 'Fake Dive' (or 'Feint'); 'Mark Player' (or 'Block'); and 'Focus'. Please see below to read up on the new moves! We hope that you'll like them.
Many thanks to Mary for being such an indispensable help with getting these ready for use in games. Also many thanks to Pyro for the new move that was his idea.
Secondly, I'm here just to apologise for the fact that, so far, there has been no more Quidditch since the Gryffindor vs. Hufflepuff game. There is still going to be Quidditch, but I've asked the rest of staff if we can postpone the last two games until the summer. We'll be posting, OOC, after the IC end of term, unfortunately (so all Quidditch practices will be over by then), but it'll be set before the end of term for role-playing.
I'm sorry that there's been such a delay, and I suppose it's maybe not so fun to postpone it, but I'll go through the reasons and I hope you'll mostly agree (or at least sympathise) with them. Firstly, there's the fact that there's so few people around - less than usual. That's because we're all busy... by the summer, we expect many of us to have come back so that the games will be more of a success when we do hold them. For example, Ravenclaw's team captains (Celia and Theo) and Gryffindor's Vice Captain, Oscar, are all suffering from the strain of exams at the moment... their teams are up next to play and they'll surely have more success with their players present! Next, there's the fact that I'm unable to run it anyway... I am equally busy with exams and I've been unwell for the past two weeks, so unfortunately I need to avoid the stress of posting Hooch (and my Gryffindor team-member). And finally... well I would like there to be a third point to make a list of three, but I haven't got one actually... so hopefully my first two points are convincing enough! Sorry again.
So, as promised... the new moves are below. Start getting to grips with them!
Fake Dive (Feint)
(copyright Pyro Blackfire)
A Seeker may pretend to dive for the Snitch, even when they haven’t seen it, to fool the other Seeker into diverting his/her attention away from looking for the Snitch. The faking Seeker may still search for the Snitch in the same round as carrying out a feint, since they can still keep their eyes peeled during their fake dive. Only one Seeker may feint per round; each Seeker may feint up to 3 times per match.
The dice rolls for feinting are as follow:
Feint = (D4 + Dex)
Recognise Feint = (D6 + Con)
If a feint is successful, the Seeker who has been fooled will panic and dive for a Snitch that doesn’t exist. Therefore they lose their Search roll for that round. (If we are more than two weeks into the game, the Seeker will only get one Search roll that round rather than two). If a feint is unsuccessful – i.e. the other Seeker recognises it as a feint - nothing happens – both Seekers may search for the Snitch as per usual.
NB: The Seeker who is attempting to ‘defend’ their concentration against the other Seeker’s feint should not write that they are attempting to do that – the object of the dice roll is to determine whether they recognise that it is a feint and not the real thing. You may post your character trying to decide whether to follow or not, and of course you may role-play what they did in the round after the dice roll has decided the outcome.
***
Mark Player (Block)
A Chaser may attempt to mark (i.e. generally hinder/get in the way of) a Chaser on the opposing team. If Chaser 1 marks Chaser 2 successfully, Chaser 2 suffers a -2 penalty on any moves he/she attempts to make that round.
Chaser 2 may attempt to evade Chaser 1’s marking in two ways. They may attempt to dodge Chaser 1 (‘Avoid’), using their Dex score, or opt to ‘Barrel’ past their opponent, using their Str score. If they choose to ‘Barrel’, there is a 1 in 4 chance that Madam Hooch will notice this as a foul and will take whatever action she deems appropriate!
The dice rolls for marking and evading are as follows:
Mark = (D4 + Dex)
Avoid = (D8 + Dex)
OR
Barrel = (D6 + Str)
NB: A Chaser may not mark another player while themselves in possession of the Quaffle, or while attempting to intercept or steal.
***
Focus
Since players would naturally pay more attention at a moment in the match that really mattered, a player may ‘Focus’ to gain a +2 bonus only every time it is used. They may only do this up to a total of 5 times per match, and only for one roll per round (e.g. a Chaser could Focus either for dodging a Bludger or Scoring, but not for both actions in one round).
Seekers may not Focus for the roll deciding who catches the Snitch, as although they would be expected to be concentrating, their Con score is used in Search rolls and so already plays a large part in determining the outcome of who catches the Snitch. Seekers may Focus for all other moves.
An example of a Focus:
Ivy chooses to focus when dodging a Bludger.
Ivy = Avoid and Focus (D8 + Dex + 2)
Many thanks to Mary for being such an indispensable help with getting these ready for use in games. Also many thanks to Pyro for the new move that was his idea.
Secondly, I'm here just to apologise for the fact that, so far, there has been no more Quidditch since the Gryffindor vs. Hufflepuff game. There is still going to be Quidditch, but I've asked the rest of staff if we can postpone the last two games until the summer. We'll be posting, OOC, after the IC end of term, unfortunately (so all Quidditch practices will be over by then), but it'll be set before the end of term for role-playing.
I'm sorry that there's been such a delay, and I suppose it's maybe not so fun to postpone it, but I'll go through the reasons and I hope you'll mostly agree (or at least sympathise) with them. Firstly, there's the fact that there's so few people around - less than usual. That's because we're all busy... by the summer, we expect many of us to have come back so that the games will be more of a success when we do hold them. For example, Ravenclaw's team captains (Celia and Theo) and Gryffindor's Vice Captain, Oscar, are all suffering from the strain of exams at the moment... their teams are up next to play and they'll surely have more success with their players present! Next, there's the fact that I'm unable to run it anyway... I am equally busy with exams and I've been unwell for the past two weeks, so unfortunately I need to avoid the stress of posting Hooch (and my Gryffindor team-member). And finally... well I would like there to be a third point to make a list of three, but I haven't got one actually... so hopefully my first two points are convincing enough! Sorry again.
So, as promised... the new moves are below. Start getting to grips with them!
***********************
Fake Dive (Feint)
(copyright Pyro Blackfire)
A Seeker may pretend to dive for the Snitch, even when they haven’t seen it, to fool the other Seeker into diverting his/her attention away from looking for the Snitch. The faking Seeker may still search for the Snitch in the same round as carrying out a feint, since they can still keep their eyes peeled during their fake dive. Only one Seeker may feint per round; each Seeker may feint up to 3 times per match.
The dice rolls for feinting are as follow:
Feint = (D4 + Dex)
Recognise Feint = (D6 + Con)
If a feint is successful, the Seeker who has been fooled will panic and dive for a Snitch that doesn’t exist. Therefore they lose their Search roll for that round. (If we are more than two weeks into the game, the Seeker will only get one Search roll that round rather than two). If a feint is unsuccessful – i.e. the other Seeker recognises it as a feint - nothing happens – both Seekers may search for the Snitch as per usual.
NB: The Seeker who is attempting to ‘defend’ their concentration against the other Seeker’s feint should not write that they are attempting to do that – the object of the dice roll is to determine whether they recognise that it is a feint and not the real thing. You may post your character trying to decide whether to follow or not, and of course you may role-play what they did in the round after the dice roll has decided the outcome.
***
Mark Player (Block)
A Chaser may attempt to mark (i.e. generally hinder/get in the way of) a Chaser on the opposing team. If Chaser 1 marks Chaser 2 successfully, Chaser 2 suffers a -2 penalty on any moves he/she attempts to make that round.
Chaser 2 may attempt to evade Chaser 1’s marking in two ways. They may attempt to dodge Chaser 1 (‘Avoid’), using their Dex score, or opt to ‘Barrel’ past their opponent, using their Str score. If they choose to ‘Barrel’, there is a 1 in 4 chance that Madam Hooch will notice this as a foul and will take whatever action she deems appropriate!
The dice rolls for marking and evading are as follows:
Mark = (D4 + Dex)
Avoid = (D8 + Dex)
OR
Barrel = (D6 + Str)
NB: A Chaser may not mark another player while themselves in possession of the Quaffle, or while attempting to intercept or steal.
***
Focus
Since players would naturally pay more attention at a moment in the match that really mattered, a player may ‘Focus’ to gain a +2 bonus only every time it is used. They may only do this up to a total of 5 times per match, and only for one roll per round (e.g. a Chaser could Focus either for dodging a Bludger or Scoring, but not for both actions in one round).
Seekers may not Focus for the roll deciding who catches the Snitch, as although they would be expected to be concentrating, their Con score is used in Search rolls and so already plays a large part in determining the outcome of who catches the Snitch. Seekers may Focus for all other moves.
An example of a Focus:
Ivy chooses to focus when dodging a Bludger.
Ivy = Avoid and Focus (D8 + Dex + 2)